Microsoft Research,

1 Microsoft Way, Redmond WA 98052, USA

Email: eyalofek@microsoft.com

LinkedIn:                     https://www.linkedin.com/in/eyalofek
Facebook:                    https://www.facebook.com/eyal.ofek2
YouTube Channel:     https://www.youtube.com/user/eyalofek/featured

 

About me

I am a senior researcher in at Microsoft Research. My research interests include computer vision for human-computer interaction, Augmented Reality (AR)/Virtual Reality (VR), Haptics and  interactive projection mapping.

I am on the editorial board of IEEE Computer Graphics and Applications, co-chaired the 19th ACM SIGSPATIAL 2011, and on program committee for several leading conferences. I Held a visiting lecture position at the school of computer science, Interdisciplinary Center, Herzelia, Israel.

I obtained my PhD at the Hebrew University of Jerusalem, and founded a couple of companies in the area of computer graphics, including the successful Photon-Paint for the Amiga computer, and managing the software R&D at 3DV Systems, developing the world first active real-time depth cameras, later bought by Microsoft in 2008.

During 2004-2005 I was a researcher at Microsoft Research Asia (MSRA), working on issues such as video completion, reconstruction of hair from images, and camera based interaction, following by founding the Virtual Earth Research Lab, (A.K.A. Bing Mapping and Mobile Research Lab). The lab developed and shipped new innovations to Microsoft Virtual Earth and Bing, such as the first Street-View Site (2006), Image Privacy, automatic geo-positioning user images, text detection in images and more. 

During 2011-2014, I managed a group of researchers at MSR's eXtream Computing Group (XCG) in the areas of AR and Graphics.

Eyal’ research and development videos can be found on YouTube.


On artistic side, I have a background as a book cover illustrator and a comics strip artist.

This page was last edited on Jan. 2019.  

Publications Industrial Projects Patents Professional/Academic activity

  

  

Research Highlight

      

Augmented Reality/Virtual Reality

I am interesting in the way that AR & VR effect and being effected by the real environment, and ways in which AR &VR can influence new experiences, for example social interaction. 

  

SnapToReality (2016)

FovrAR (2015)

VR for Low Vision (2019)

Locomotion in VR (2019)


Reality Check (2019)

Adaptive AR

  

FLARE (2014)

Spatial Consistency AR (2015)

VRoamer (2019)

AR Conversation

  

Conversation AR (2013)
The Known Stranger (2015)

Productivity in VR

  

Text Entry in VR (2018)

Hand Representations for typing in VR

 (2018)

Office Of The Future (2019)

Haptics

While visual display and 3D audio are progressing at a fast pase, Haptics is still and mostly untapped sense. Many times, due to the severe limitations of haptic rendering capability, there is a need to manipulate our senses to generate a convincing AR & VR experience of touch.  

  

  

Passive Haptics

  

Haptic Retargeting (2016)

Sparse Haptics (2017)

  

Haptic Controllers

  

 
 

Normal Touch & Texture Touch

(2016)

Haptic Links (2018)

Claw (2018)

 Uncanny Valley of Haptics

(2018)  


 

Haptic Revolver (2018)

TORC (2019)

    

Interactive Projection Mapping

The use of projector enable large area augmentation that can be shared by multiple users. 

Room2Room Life-sized teleconferencing RoomAlive   IllumiRoom    SurroundWeb: Microsoft's Plan To Cloak Your Living Room With Internet

Room2Room (2015,2016) 

RoomAlive (2014-2016) Illumiroom (2013) SurroundWeb (2015)

  

  

Camera Based Interaction

Cameras are cheep and powerful sensors. I am looking in ways that we can leverage of cameras capabilities to compensate for the physical limitations of existing displays and input techniques.

  

GlassHands (2016)  Camera based avatars (2006) Presentation Control (2005)
  

Peripherals

  

Mouse 2.0 (2009) DirectPointer (2006)

Computer Vision

Analysis by synthesis, Text detection, 2D and 3D completion

  

Video Completion for

Video Stabilization

(2005, 2006)

Annotate Videos

(2010)

Geo Position Photographs

(2010)

DCSH

(2013)

  

Reconstruction by Synthesis

  

Text Detection

Modeling Hair (2005)

Façade Modeling (2008)

Depth Extension (2015)

Stroke Width Transform

(2010)

  

Computer Graphics

  

 

Seamless Montage texturing (2010) Integrated Videos & Maps (2009)

Factoring Repeated content

(2008)

Geo relevance

(2010)

Description: Description: Description: Description: Description: Description: girl

Interactive deformation of light fields

(2005)

Depth Key

(2003)

Interactive Curved Reflections (1998)

Textures from Image Sequences (1997)