Microsoft Research,

1 Microsoft Way, Redmond WA 98052, USA


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About me

I am a senior researcher in at Microsoft Research. My research interests include computer vision for human-computer interaction, Augmented Reality (AR)/Virtual Reality (VR), Haptics and  interactive projection mapping.

I am on the editorial board of IEEE Computer Graphics and Applications, co-chaired the 19th ACM SIGSPATIAL 2011, and on program committee for several leading conferences. I Held a visiting lecture position at the school of computer science, Interdisciplinary Center, Herzelia, Israel.

I obtained my PhD at the Hebrew University of Jerusalem, and founded a couple of companies in the area of computer graphics, including the successful Photon-Paint for the Amiga computer, and managing the software R&D at 3DV Systems, developing the world first active real-time depth cameras, later bought by Microsoft in 2008.

During 2004-2005 I was a researcher at Microsoft Research Asia (MSRA), working on issues such as video completion, reconstruction of hair from images, and camera based interaction, following by founding the Virtual Earth Research Lab, (A.K.A. Bing Mapping and Mobile Research Lab). The lab developed and shipped new innovations to Microsoft Virtual Earth and Bing, such as the first Street-View Site (2006), Image Privacy, automatic geo-positioning user images, text detection in images and more. 

During 2011-2014, I managed a group of researchers at MSR's eXtream Computing Group (XCG) in the areas of AR and Graphics.

Eyal’ research and development videos can be found on YouTube.

On artistic side, I have a background as a book cover illustrator and a comics strip artist.

This page was last edited on Jan. 2019.  

Publications Industrial Projects Patents Professional/Academic activity

Research Highlight

Augmented Reality/Virtual Reality

I am interesting in the way that AR & VR effect and being effected by the real environment, and ways in which AR &VR can influence new experiences, for example social interaction. 

SnapToReality (2016) FovrAR (2015) Spatial Consistency AR (2015)

Hand Representations in VR (2018)

SeeingVR (2019)

The Known Stranger (2015) FLARE (2014) Conversation AR (2013)

Text Entry in VR (2018)

Office Of The Future(2019)


While visual display and 3D audio are progressing at a fast pase, Haptics is still and mostly untapped sense. Many times, due to the severe limitations of haptic rendering capability, there is a need to manipulate our senses to generate a convincing AR & VR experience of touch.  

Sparse Haptics (2017) Normal Touch & Texture Touch (2016)

Haptic Retargeting (2016)

 Uncanny Valley of Haptics (2018)  

Haptic Links (2018)   Claw (2018) Haptic Revolver (2018)


Interactive Projection Mapping

The use of projector enable large area augmentation that can be shared by multiple users. 

Room2Room Life-sized teleconferencing RoomAlive RoomAlive   IllumiRoom    SurroundWeb: Microsoft's Plan To Cloak Your Living Room With Internet
Room2Room (2015-2016) 
The Other Resident (2014) RoomAlive (2014-2016)
Illumiroom (2013)
SurroundWeb (2015)


Camera Based Interaction

Cameras are cheep and powerful sensors. I am looking in ways that we can leverage of cameras capabilities to compensate for the physical limitations of existing displays and input techniques.

GlassHands (2016) Mouse 2.0 (2009)  Camera based avatars (2006) DirectPointer (2006) Presentation Control (2005)

Computer Vision

Analysis by synthesis, Text detection, 2D and 3D completion

Depth Extension (2015) DCSH (2013) Geo Position Photographs (2010) Annotate Videos (2010)

Stroke Width Transform


Image Based Facade Modeling


Video Completion for Video Stabilization (2005-2006)

Modeling Hair from Images (2005)
Computer Graphics


Seamless Montage texturing (2010) Integrated Videos & Maps (2009)

Factoring Repeated content (2008)

Geo relevance (2010)

Description: Description: Description: Description: Description: Description: girl

Interactive deformation of light fields


Depth Key (2003)

Interactive Curved Reflections (1998)

Textures from Image Sequences (1997)