Microsoft Research,

1 Microsoft Way, Redmond WA 98052, USA

Email: eyalofek@microsoft.com

LinkedIn:                     https://www.linkedin.com/in/eyalofek
Facebook:                    https://www.facebook.com/eyal.ofek2
YouTube Channel:     https://www.youtube.com/user/eyalofek/featured

 

About me

I am a senior researcher in at Microsoft Research. My research interests include computer vision for human-computer interaction, Augmented Reality (AR)/Virtual Reality (VR), Haptics and  interactive projection mapping.

I am on the editorial board of IEEE Computer Graphics and Applications, co-chaired the 19th ACM SIGSPATIAL 2011, and on program committee for several leading conferences. I Held a visiting lecture position at the school of computer science, Interdisciplinary Center, Herzelia, Israel.

I obtained my PhD at the Hebrew University of Jerusalem, and founded a couple of companies in the area of computer graphics, including the successful Photon-Paint for the Amiga computer, and managing the software R&D at 3DV Systems, developing the world first active real-time depth cameras, later bought by Microsoft in 2008.

During 2004-2005 I was a researcher at Microsoft Research Asia (MSRA), working on issues such as video completion, reconstruction of hair from images, and camera based interaction, following by founding the Virtual Earth Research Lab, (A.K.A. Bing Mapping and Mobile Research Lab). The lab developed and shipped new innovations to Microsoft Virtual Earth and Bing, such as the first Street-View Site (2006), Image Privacy, automatic geo-positioning user images, text detection in images and more. 

During 2011-2014, I managed a group of researchers at MSR's eXtream Computing Group (XCG) in the areas of AR and Graphics.

Eyal’ research and development videos can be found on YouTube.


On artistic side, I have a background as a book cover illustrator and a comics strip artist.

This page was last edited on Jan. 2019.  

Publications Industrial Projects Patents Professional/Academic activity

  

  

Research Highlight

      

Augmented Reality/Virtual Reality

I am interesting in the way that AR & VR effect and being effected by the real environment, and ways in which AR &VR can influence new experiences, for example social interaction. 

  

SnapToReality 

(CHI 2016)

FovrAR 

(UIST 2015)

VR for Low Vision 

(CHI 2019)

Locomotion in VR

(CHI 2019)


Reality Check

(CHI 2019)

 

Environment adaptive AR &VR

FLARE 

(ISMAR 2014)

Spatial Consistency AR

 (SUI 2015)

VRoamer

(VR 2019)

 

AR Conversation

Conversation AR 

(CHI 2013)

The Known Stranger 

(CHI 2015)

 

Productivity in VR

Text Entry in VR 

(VR 2018)

Hand Representations for typing in VR

 (VR 2018)

Office Of The Future 

(CG&A 2019)

Haptics

While visual display and 3D audio are progressing at a fast pase, Haptics is still and mostly untapped sense. Many times, due to the severe limitations of haptic rendering capability, there is a need to manipulate our senses to generate a convincing AR & VR experience of touch.  

  

  

Passive Haptics

Haptic Retargeting 

(CHI 2016)

Sparse Haptics 

(CHI 2017)

  

Haptic Controllers

 
 

Normal Touch & Texture Touch

(UIST 2016)

Haptic Links 

(CHI 2018)

Claw 

(CHI 2018)

 Uncanny Valley of Haptics

(Science Robotics 2018)  


 

Haptic Revolver 

(CHI 2018)

TORC

(CHI 2019)

    

Interactive Projection Mapping

The use of projector enable large area augmentation that can be shared by multiple users. 

Room2Room Life-sized teleconferencing RoomAlive   IllumiRoom    SurroundWeb: Microsoft's Plan To Cloak Your Living Room With Internet

Room2Room

(CSCW 2016) 

RoomAlive

(2014-2016)

Illumiroom

(CHI 2013)

SurroundWeb

(2015)

  

  

Camera Based Interaction

Cameras are cheep and powerful sensors. I am looking in ways that we can leverage of cameras capabilities to compensate for the physical limitations of existing displays and input techniques.

  

GlassHands

(ISS 2016)

 Camera based avatars

(2006)

Presentation Control

(CHI 2005)

  

Peripherals  

Mouse 2.0

(UIST 2009)

DirectPointer

(CHI 2006)

Computer Vision

Analysis by synthesis, Text detection, 2D and 3D completion

  

Video Completion 

(CVPR 2005)

Annotate Videos 

(SIGGIS 2010)

Geo Position Photos 

(SIGGIS 2010)

DCSH 

(ICCV 2013)

  

Reconstruction by Synthesis

Text Detection

Modeling Hair 

(SIGGRAPH 2005)

Façade Modeling 

(SIGGRAPH Asia 2008)

Depth Extension 

(ICCV 2015)

Stroke Width Transform

(CVPR 2010)

  

Computer Graphics

  

 

Seamless texturing

(EG 2010)

Integrated Videos & Maps (UIST 2009)

Factoring Repeated content

(SIGGRAPH 2008)

Geo relevance 

(SIGGIS 2010)

Description: Description: Description: Description: Description: Description: girl

Light fields animation

(I3D 2005)

Depth Key 

(SPIE 2003)

Interactive Curved Reflections (SIGGRAPH 1998)

Textures from Image Sequences (CG&A 1997)