Eyal Ofek

Principal Researcher, EPIC group, Microsoft Research

1 Microsoft Way, Redmond WA 98052, USA

Email:  eyalofek@microsoft.com

LinkedIn:                     https://www.linkedin.com/in/eyalofek
Facebook:                    https://www.facebook.com/eyal.ofek2
YouTube Channel:     https://www.youtube.com/user/eyalofek/featured

About me

I am a Principal Researcher in the EPIC (Extended Perception Interaction and Cognition) team at Microsoft Research.

My research interests include Augmented Reality (AR)/Virtual Reality (VR), Haptics, interactive projection mapping, and computer vision for human-computer interaction.  In particular, I’m interested in the way that people will work and live using immersive technologies and their effects on social behavior, productivity, and using digital non-physical space to level the plane field for people with physical limitations.

I am also the Specialty Chief Editor of Frontiers in Virtual Reality for the area of Haptics and an Assoc. Editor of IEEE Computer Graphics and Application (CG&A). 

Before joining Microsoft Research obtained my Ph.D. at the Hebrew University of Jerusalem and has founded a couple of companies in the area of computer graphics, including a successful drawing and photo editing application (Photon-Paint ) and developing the world’s first time-of-flight video camera which was a basis for the HoloLens depth camera.

I am a senior member of Assoc. for Computing Machines (ACM).

For more of my bio, you can look at my LinkedIn page: LinkedIn:                     https://www.linkedin.com/in/eyalofek

This page was last edited on Feb. 2022.  

News

  • Jan – PoVRPoint: Authoring Presentations in Mobile Virtual Reality is accepted to TVCG & IEEE VR 2022.
  • Jan – Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement to appear in TACCESS 2022.
  • Jan – HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library to appear in IEEE VR Workshop.
  • Dec – An invited talk: “How Much Haptics is needed to VR” at Smart Haptics 2021.
  • Nov – New Microsoft Research Tech Minutes gives an overview of our latest haptic work: Tech Minutes: Future of Haptics in Virtual Reality (microsoft.com)
  • Oct – Best Paper: Honorable mention, UIST 2021: “X-Rings: A Hand-mounted 360 Degree Shape Display for Grasping in Virtual Reality”
  • Oct – Nature Device & Materials Blog

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Research Highlight

Augmented Reality/Virtual Reality

I am interested in the way that AR & VR effect and being affected by the real environment, and ways in which AR &VR can influence new experiences, for example, social interaction.

Haptics

I am interested in the way that AR & VR effect and being affected by the real environment, and ways in which AR &VR can influence new experiences, for example, social interaction.

Interactive Projection Mapping

The use of a projector enables large-area augmentation that can be shared by multiple users.

Camera-Based Interaction

Cameras are cheap and powerful sensors. I am looking for ways that we can leverage of camera’s capabilities to compensate for the physical limitations of existing displays and input techniques.

Computer Vision & Graphics

Analysis by synthesis, Text detection, 2D and 3D completion.