Eyal Ofek

Principal Researcher, EPIC group, Microsoft Research

1 Microsoft Way, Redmond WA 98052, USA

Email:  [email protected]

LinkedIn:                     https://www.linkedin.com/in/eyalofek
Facebook:                    https://www.facebook.com/eyal.ofek2
YouTube Channel:     https://www.youtube.com/user/eyalofek/featured

About me

I am a Principal Researcher in the EPIC (Extended Perception Interaction and Cognition) team at Microsoft Research.

My research interests include Augmented Reality (AR)/Virtual Reality (VR), Haptics, interactive projection mapping, and computer vision for human-computer interaction.  In particular, I’m interested in the way that people will work and live using immersive technologies and their effects on social behavior, productivity, and using digital non-physical space to level the plane field for people with physical limitations.

I was the Specialty Chief Editor of Frontiers in Virtual Reality for the area of Haptics and an Assoc between 2020 and 2022 and an editor of IEEE Computer Graphics and Application (CG&A). 

Before joining Microsoft Research obtained my Ph.D. at the Hebrew University of Jerusalem and has founded a couple of companies in the area of computer graphics, including a successful drawing and photo editing application (Photon-Paint ) and developing the world’s first time-of-flight video camera which was a basis for the HoloLens depth camera.

I am a senior member of Assoc. for Computing Machines (ACM).

For more of my bio, you can look at my LinkedIn page: LinkedIn:                     https://www.linkedin.com/in/eyalofek

This page was last edited on Dec. 2022.  

News

  • “AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios” got accepted to CHI 23
  • “Embodying Physics-Aware Avatars in Virtual Reality” got accepted to CHI 23
  • Dec – Our CityLifeSim is now available on Github.
  • Dec-Our paper “Exploring Levels of Control for a Navigation Assistant for Blind Travelers” got accepted to HRI 2023
  • Dec- Our paper will be published on the Philosophical Transactions of the Royal Society B “New approaches to 3D vision” on Dec 12. (https://royalsocietypublishing.org/toc/rstb/2023/378/1869)
  • Dec- An invited talk: “TaskVerse” at the Harward AR/VR Symposium 2022.
  • Nov 22 – RemoteLab presented at UIST 22.
  • Nov 22 – RemoteLab Open-Source Project is open on GitHub.

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Research Highlight

Augmented Reality/Virtual Reality

I am interested in the way that AR & VR effect and being affected by the real environment, and ways in which AR &VR can influence new experiences, for example, social interaction.

Haptics

I am interested in the way that AR & VR effect and being affected by the real environment, and ways in which AR &VR can influence new experiences, for example, social interaction.

Interactive Projection Mapping

The use of a projector enables large-area augmentation that can be shared by multiple users.

Camera-Based Interaction

Cameras are cheap and powerful sensors. I am looking for ways that we can leverage of camera’s capabilities to compensate for the physical limitations of existing displays and input techniques.

Computer Vision & Graphics

Analysis by synthesis, Text detection, 2D and 3D completion.