Eyal Ofek
Principal Researcher, EPIC group, Microsoft Research
1 Microsoft Way, Redmond WA 98052, USA
Email: eyalofek@microsoft.com
LinkedIn: https://www.linkedin.com/in/eyalofek
Facebook: https://www.facebook.com/eyal.ofek2
YouTube Channel: https://www.youtube.com/user/eyalofek/featured

About me
I am a Principal Researcher in the EPIC (Extended Perception Interaction and Cognition) team at Microsoft Research.
My research interests include Augmented Reality (AR)/Virtual Reality (VR), Haptics, interactive projection mapping, and computer vision for human-computer interaction. In particular, I’m interested in the way that people will work and live using immersive technologies and their effects on social behavior, productivity, and using digital non-physical space to level the plane field for people with physical limitations.
I am also the Specialty Chief Editor of Frontiers in Virtual Reality for the area of Haptics and an Assoc. Editor of IEEE Computer Graphics and Application (CG&A).
Before joining Microsoft Research obtained my Ph.D. at the Hebrew University of Jerusalem and has founded a couple of companies in the area of computer graphics, including a successful drawing and photo editing application (Photon-Paint ) and developing the world’s first time-of-flight video camera which was a basis for the HoloLens depth camera.
I am a senior member of Assoc. for Computing Machines (ACM).
For more of my bio, you can look at my LinkedIn page: LinkedIn: https://www.linkedin.com/in/eyalofek
This page was last edited on Feb. 2022.
News
- June: “All Together”, Panda et. al. is to be presented at CHIWORK 2022.
- Jan – PoVRPoint: Authoring Presentations in Mobile Virtual Reality is accepted to TVCG & IEEE VR 2022.
- Jan – Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement to appear in TACCESS 2022.
- Jan – HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library to appear in IEEE VR Workshop.
- Dec – An invited talk: “How Much Haptics is needed to VR” at Smart Haptics 2021.
- Nov – New Microsoft Research Tech Minutes gives an overview of our latest haptic work: Tech Minutes: Future of Haptics in Virtual Reality (microsoft.com)
Research Highlight
Augmented Reality/Virtual Reality
I am interested in the way that AR & VR effect and being affected by the real environment, and ways in which AR &VR can influence new experiences, for example, social interaction.

Haptics
I am interested in the way that AR & VR effect and being affected by the real environment, and ways in which AR &VR can influence new experiences, for example, social interaction.

Interactive Projection Mapping
The use of a projector enables large-area augmentation that can be shared by multiple users.

Camera-Based Interaction
Cameras are cheap and powerful sensors. I am looking for ways that we can leverage of camera’s capabilities to compensate for the physical limitations of existing displays and input techniques.

Computer Vision & Graphics
Analysis by synthesis, Text detection, 2D and 3D completion.
