Eyal Ofek

Principal Researcher, EPIC group, Microsoft Research

1 Microsoft Way, Redmond WA 98052, USA

Email:  eyalofek@microsoft.com

LinkedIn:                     https://www.linkedin.com/in/eyalofek
Facebook:                    https://www.facebook.com/eyal.ofek2
YouTube Channel:     https://www.youtube.com/user/eyalofek/featured

About me

I am a Principal Researcher in the EPIC (Extended Perception Interaction and Cognition) team at Microsoft Research.

My research interests include Augmented Reality (AR)/Virtual Reality (VR), Haptics, interactive projection mapping, and computer vision for human-computer interaction.  In particular, I’m interested in the way that people will work and live using immersive technologies, and its effects on social behavior, productivity, and using digital non-physical space to level the plane field for people with physical limitations.

I am also the Specialty Chief Editor of Frontiers in Virtual Reality, for the area of Haptics and an Assoc. Editor of IEEE Computer Graphics and Application (CG&A). 

Prior to joining Microsoft ResearchI obtained my Ph.D. at the Hebrew University of Jerusalem and has founded a couple of companies in the area of computer graphics, including a successful drawing and photo editing application (Photon-Paint ) and developing the world first time-of-flight video cameras which was a basis for the HoloLens depth camera.

For more of my bio, you can look at my Linkedin page: LinkedIn:                     https://www.linkedin.com/in/eyalofek

This page was last edited on Aug. 2021.  

Email: eyalofek@microsoft.com

LinkedIn:                     https://www.linkedin.com/in/eyalofek
Facebook:                    https://www.facebook.com/eyal.ofek2
YouTube Channel:     https://www.youtube.com/user/eyalofek/featured

News

  • Sep – “CoolMoves” to be presented at UbiCOmp 2021.
  • Aug 15 – “AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures” accepted to UIST 2021
  • Aug 15 – “HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots” accepted to UIST 2021
  • Aug 15 – “X-Rings: A Hand-mounted 360 Degree Shape Display for Grasping in Virtual Reality” accepted to UIST 2021
  • Aug 6, “A mechatronic shape display based on auxetic materials” is now presented on Nature Comm.
  • June 30, “A Taxonomy of Sounds in Virtual Reality” won Best paper of DIS 2021

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Papers

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Downloads

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Research Highlight

Augmented Reality/Virtual Reality

I am interested in the way that AR & VR effect and being affected by the real environment, and ways in which AR &VR can influence new experiences, for example, social interaction.

Haptics

I am interested in the way that AR & VR effect and being affected by the real environment, and ways in which AR &VR can influence new experiences, for example, social interaction.

Interactive Projection Mapping

The use of a projector enables large-area augmentation that can be shared by multiple users.

Camera-Based Interaction

Cameras are cheap and powerful sensors. I am looking for ways that we can leverage of camera’s capabilities to compensate for the physical limitations of existing displays and input techniques.

Computer Vision & Graphics

Analysis by synthesis, Text detection, 2D and 3D completion.