





Peer-Reviewed Conference Publications
2026


85. H. Ai, J., Jiao, A., Leonardis and Ofek, E.
Articulation In Motion.: Prior-Free Part Mobility Analysis For Articulated Objects by Dynamic-Static Segmentation.
14th International Conference on Learning Representation [ICLR ’26).


84. D., Abdlkarim, D., Mukherjee, D. Giunchi, M. Di Luca and Eyal Ofek. Yusuf, C. Baber & E. Ofek
Belt and Whistles
CHI 2026


83. To be appear in IEEE VR 2026
2025


82. Hauck, S., Abdlkarim, D., Dudley, J.J., Kristensson, P.O., Ofek, E., and Grubert, J.
ReachVox: clutter-free reachability visualization for robot motion planning in virtual reality.
In Proceedings of the 24th IEEE International Symposium on Mixed and Augmented Reality (ISMAR ’25).
IEEE Press: (pdf) (publisher)


81. S.M. Yusuf, C. Baber & E. Ofek
DAUS’ 2025
2024


80. C.Y. Wang, E. Ofek, H. Kim, P. Panda, A. Won, M. Gonzalez-Franco
AvatarPilot: Decoupling one-to-one motions from their semantics with weighted interpolations
ISMAR 2024


79. C.Y. Wang, H. Kim, P. Panda, E. Ofek, M. Gonzalez-Franco and A Won
ISMAR 2024


78. Y. Lin, P. Zhang, E. Ofek, and S. Je
ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-Stretching
CHI 2024


77. M. J. Kim, E. Ofek, M. Pahud, M. Sinclair, and A. Bianchi.
Big or Small, It’s All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-Repositioning
Best paper – Honorable mentioned, CHI 2024
paper, video
2023


76. P. Panda, M.J. Nicholas, D. Nguyen, E. Ofek, M. Pahud, S. Rintel, M. Gonzalez-Franco, K. Hinckley, and J. Lanier
Beyond Audio: Toward a Design Space of Headphones as a Site for Interaction and Sensing.
Best Paper DIS 2023


75. R. Li (UW), T. Seyed, N. Marquardt, E. Ofek. S. Hodges, M. Sinclair, H. Romat, M. Pahud, J. Sharma, W.A.S. Buxton, K. Hinckley, and N. Riche
AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios, CHI 2023, Hamburg, Germany


74. Y. Tao (Stanford), C.Y. Wang (Cornell), A.D. Wilson, E. Ofek, and M. Gonzalez-Franco
Embodying Physics-Aware Avatars in Virtual Reality, CHI 2023, Hamburg, Germany
Best paper: Honorable Mention


73. V. Ranganeni, M. Sinclair, E. Ofek, A. Miller, J. Campbell, A. Kolobov & E. Cutrell
Exploring Levels of Control for a Navigation Assistant for Blind Travelers, Human-Robot Interaction (HRI ’23), Stockholm, Sweden
Video, Paper, arXiv version, Gliadance.IO
2022


72. C.Y. Wang, E. Ofek, D. McDuff, Oron Nir, S. Vemprala, A. Kapoor, M. Gonzalez-Franco
CityLifeSim: A High-Fidelity Pedestrian and Vehicle Simulation with Complex Behaviors, IEEE ICIR 2022
Video, Paper, Github code


71. J. Lee, R. Natarrajan, P. Panda, S. Rodriguez & E. Ofek
RemoteLab: Virtual Reality Remote Study ToolKit, UIST 2022, Article No.: 51, pp 1–9 DOI: 10.1145/3526113.3545679


70. . P. Panda, M. Nicholas, M. Gonzalez-Franco, K. Inkpen, E. Ofek, R. Cutler, K. Hinckley and J. Lanier
All Together: Effect of Avatars in Mixed-Modality Conferencing Environments, CHIWORK 2022


69. M. Volonte, E. Ofek, K. Jakubzak, S. Bruner, and M. Gonzalez-Franco
HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library, 2022 IEEE VR Workshop (VRW)


68. M. Gonzalez-Franco, E. Ofek, C. Holz, A. Steed, J. Lanier, B. Buxton, K. Hinckley & M. Sinclair
Taxonomy of Hand-Object Haptics for Virtual Reality, TechRxiv 2022
2021


67. D. Schneider, V. Biener, A. Otte, M. Sinclair, T. Gesslein, P. Gagel, C. Campos, K.C. Pucihar, M. Kljun, E. Ofek, M. Pahud, P.O. Kristensson, and J. Grubert
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays, SUI’ 21, Article No, 7, Pages 1-11, https://doi.org/10.1145/3485279.3485283


66. D. Jain (UW), S. Junuzovic, E. Ofek, M. Sinclair, J.R. Porter, C. Yoon, S. Machanavajhala and M. Ringel Morris
Towards Sound Accessibility in Virtual Reality, ACM ICMI 2021


65. D. Jain, S. Junuzovic, E. Ofek, M. Sinclair, J. R. Porter, C. Yoon, S. Machanavajhala, M. Ringel Morris.
A taxonomy of Sounds in Virtual Reality. DIS 2021 DOI: 10.1145/3461778.3462106
Best Paper


64. Suzuki R., Ofek, E., M. Sinclair, M., Leithinger, D. and Gonzalez-Franco, M.
HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots, UIST 2021 DOI: 10.1145/3472749.3474821


63. Gonzalez E.J., Ofek, E. Gonzalez-Franco M. and M. Sinclair
X-Rings: A Hand-mounted 360 Degree Shape Display for Grasping in Virtual Reality, UIST 2021 DOI: 10.1145/3472749.3474782
Best Paper: Honorable mention


62. Marquant, N., Henry Riche, N., Holz, C. Romat, H., Pahud, M., Brudy, F., Ledo, D., Park, C., Nicholas, M.J., Seyed, T., Ofek, E., Lee, B., Buxton, W.A.S. and Hinkley, K.
AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures, UIST 2021 DOI: 10.1145/3472749.3474820
2020


61. M. Gonzalez-Franco, Z. Egan, M. Peachey, A. Antley(MS), T. Randhavane (MS), P. Panda (NC State U), Y. Zhang, D. F. Reilly (Dalhousie U), T. C Peck (Davidson College), A. Stevenson Won (Cornell), C. Y. Wang (Cornell), A. Steed (UCL) and E. Ofek, MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library, AIVR 2020


60. B. Cohn, A. Maselli, E. Ofek, and M. Gonzalez-Franco, SnapMove: Movement Projection Mapping in Virtual Reality AIVR 2020


59. V. Biener, D. Schneider, T. Gesslein, A. Otte, B. Kuth,, P.O. Kristensson, E. Ofek, M. Pahud, and J. Grubert, Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers, ISMAR Nov 2020


58. T. Gesslein, V. Biener, P. Gagel, D. Schneider, E. Ofek, M. Pahud, P.O. Kristensson and J. Grubert, Pen-based Interaction with Spreadsheets in Mobile Virtual Reality ISMAR 2020
arXiv, Video, VentureBeat “Researchers bring Google Sheets and Microsoft Excel into VR.”


57. R. Kovacs, E. Ofek. M. Gonzalez-Franco, S. Marwecki, C. Holz, and M. Sinclair, Haptic PIVOT: On-Demand Handhelds in VR
UIST 2020
Paper, Video, UploadVR: “Microsoft’s ‘PIVOT’ Haptics Research Could Make Throwing A Ball In VR More Believable”, Gizmodo: “These Wrist-Worn Hammers Swing Into Your Hands So You Feel Virtual Objects”, Engadget: “Microsoft explores realistic VR haptics with a wrist-mounted gadget,” Yahoo: Microsoft explores realistic VR haptics with a wrist-mounted gadget.“


56. M. Gonzalez Franco, M. Sinclair, and E. Ofek, Asymmetry of Grasp in Haptic Perception. ACM Symposium on Applied Perception 2020 (SAP ’20) | September 2020 DOI: 10.1145/3385955.3407934


55. E. Ofek, J. Grubert, M. Pahud, M, Phillips, and P.O. Kristensson, Towards a Practical Virtual Office for Mobile Knowledge Workers, Symposium on The New Future of Work 2020 (NFW’20)


54. M. Gonzalez Franco, B. Cohn, D. Burin, E. Ofek (MSR), and A. Maselli, The Self-Avatar Follower Effect in Virtual Reality, IEEE VR 2020


53. R. Gruen, E. Ofek, A. Steed, R. Gal, M. Sinclair & M. Gonzalez Franco, Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices. IEEE VR 2020
Best Paper: Honorable Mention


52. M. Gonzalez-Franco, A. Steed , S. Hoogendyk, and E. Ofek. Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification. IEEE VR 2020


51. D. Schneider, A. Otte , A. S. Kublin, P. O. Kristensson, E. Ofek, M. Pahud, A. Martschenko (Coburg) and J. Grubert
Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.
IEEE VR Poster 2020


50. A. F. Siu, M. Sinclair, R. Kovacs, C. Holz, E. Ofek & E. Cutrell., Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds.
CHI 2020 Honorable Mention paper
Paper, Video, Project, MSR Blog, CHI 2020 Talk – Alexa F. Sui
Scientific American: “Virtual Reality Has an Accessibility Problem”
2019


49. S. Marwecki, A. Wilson, E. Ofek, M. Gonzalez Franco and C. Holz, Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight. UIST 2019 DOI:10.1145/3332165.3347919
Paper, Video, Microsoft Research Blog, Upload: “Microsoft Researchers Explore Eye Tracking Uses For VR,” Engadget: “Microsoft’s latest VR experiment is a literal walk in the park.”


48. J. Yang, C. Holz, E. Ofek and A. Wilson, DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality. UIST 2019 DOI:10.1145/3332165.3347875
Paper, Video, Microsoft Research Blog, ArsTechnica: “Microsoft’s DreamWalker VR turns your daily commute into a totally different one,” RoadToVR: “Microsoft ‘DreamWalker’ Experiment Takes First Steps into Always-on World-scale VR,” Engadget: “Microsoft’s latest VR experiment is a literal walk in the park,” Gizmodo: “Microsoft’s Over-the-Top VR Rig Lets You Explore a Virtual World While Walking IRL,” MSN: “Microsoft DreamWalker project takes VR technology outdoors,” ZDnet: “Dream or nightmare? Microsoft’s VR swaps your real walking route for a virtual one,” DailyMail: “Microsoft reveals its DreamWalker VR rig that lets users explore a virtual world while walking around in real life.”


47. M. Sinclair, E. Ofek, M. Gonzalez-Franco, and C. Holz, CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback. UIST 2019 DOI:10.1145/3332165.3347891
Best Technical Demo: Honorable Mention
Paper, Video, Microsoft Research Blog, Engadget: “Microsoft’s latest VR experiment is a literal walk in the park,” Upload: “Microsoft Shows Off Force Resistance VR Grasping Feature Prototype,” WinBuzzer: “Microsoft Research Reveals CapstanCrunch VR Haptic Control Method”


46. Y. Zhao (Cornell Tech & MSR), E. Cutrell, C. Holz, M. Ringel Morris, E.Ofek and A. Wilson, SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision. CHI 2019. DOI: 10.1145/3290605.3300341
Paper, Video, Microsoft Research Blog, A Demo at Microsoft Research’s Faculty Summit 2019, Engadget: “Microsoft is making VR better for those with vision problems,” RoadToVR: “Microsoft Aims to Improve VR for Users with Vision Problems,” Scientific American: “Virtual Reality Has an Accessibility Problem”


45. J. Lee (Kaist & MSR), M. Sinclair, M. Gonzalez-Franko, E. Ofek and C. Holz, TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction. CHI 2019. DOI:10.1145/3290605.3300301
Paper, Video, Microsoft Research Blog, VentureBeat: “Microsoft’s TORC will let you feel squeezable objects in AR and VR,” UploadVR: “Microsoft Shows Off Haptic VR Controller, Simulates Grabbing With Thumb & Two Fingers.”


44. P. Abtahi (Stanford & MSR), M. Gonzalez-Franco, E. Ofek, A. Steed, I’m a Giant: Walking in Large Virtual Environments at High Speed Gains. CHI 2019. DOI:10.1145/3290605.3300752


43. J. Hartmann (Waterloo & MSR), C. Holz, E. Ofek, & A. D. Wilson, Reality Check: Blending Virtual Environments with Situated Physical Reality. CHI 2019. DOI:10.1145/3290605.3300577


42. L-P. Cheng (HPI), E. Ofek, C. Holz & A.D. Wilson, VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments. IEEE VR 2019
2018


41. C. Holz & E. Ofek, Doubling the Signal Quality of Smartphone Camera Pulse Oximetry Using the Display Screen As a Controllable Selective Light Source.. IEEE Engineering in Medicine and Biology Society (EMBC’18) 2018


40. I. Choi (Stanford), E. Ofek, H. Benko, M. Sinclair, and C.Holz, CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality. CHI 2018, DOI:10.1145/3173574.3174228
Paper, Video, Microsoft Research Blog, Engadget (“Microsoft’s mad scientists are making AR more tactile”), Co. Design (“Crazy Microsoft is the best Microsoft”), Gizmodo, Road To VR, VR Times: “The Best Haptic VR Devices and Innovations for the Real Feel in VR Environments.”
Cited by more than 200 publications


39. E. Strasnick (Stanford), C. Holz, E. Ofek, M. Sinclair and Hrvoje Benko, Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation. CHI 2018 DOI:10.1145/3173574.3174218
Paper, Video, Microsoft Research Blog, Engadget (“Microsoft’s mad scientists are making AR more tactile”), Co. Design (“Crazy Microsoft is the best Microsoft”), Gizmodo, Road To VR, Slashgear, VRScout, VR Times: “The Best Haptic VR Devices and Innovations for the Real Feel in VR Environments.”


38. E. Whitmire (UW), H. Benko, C. Holz, E. Ofek, and Mike Sinclair, Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller. CHI 2018
Best Paper: Honorable Mention
Paper, Video. Microsoft Research Blog, Engadget (“Microsoft’s mad scientists are making AR more tactile”), Co. Design (“Crazy Microsoft is the best Microsoft”), Gizmodo, Road To VR
Cited by more than 150 publications


37. J. Grubert, L. Witzani, E. Ofek, M. Pahud, M. Kraz and P.O. Kristensson, Effects of Hand Representations for Typing in Virtual Reality IEEE VR Mar. 2018


36. J. Grubert, L. Witzani, E. Ofek, M. Pahud, M. Kraz and P.O. Kristensson, Text Entry in Immersive Head-Mounted Display-based Virtual Reality using Standard Keyboards. IEEE VR Mar. 2018

To: Conference publications 2002-2017 (including:)
- Cheng et al., Sparse Haptic Proxy: Touch Feedback in Virtual Environment Using a General Passive Prop. CHI 2017
- Grubert et al., GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses. ISS 2016
- Benko et al., NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers, UIST 2016 Best Paper – Honourable Mention,
- Nuernberger et al., SnapToReality: Aligning Augmented Reality to the Real World. CHI 2016
- Azmandian et al., , Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. CHI 2016., Best video
- Korman, Avidan & Ofek, Peeking Template Matching for Depth Extension. ICCV 2015
- Benko et al., FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based Spatial Augmented Reality, UIST 2015
- Ens et al., Spatial Constancy of Surface-Embedded Layouts across Multiple Environments, SUI 2015
- Wilk et al., , SurroundWeb: Mitigating Privacy Concerns in a 3D Web Browser. Security & Privacy 2015
- Nguyen et al., The Known Stranger: Supporting Conversations between Strangers with Personalized Topic Suggestion, CHI 2015
- Jones, et al. RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units. UIST 2014
- Gal et al., FLARE: Fast Layout for Augmented Reality Applications. ISMAR 2014
- Jana et al., Enabling Fine-Grained Permissions for Augmented Reality Applications with Recognizers. Usenix Security Symposium 2013
- Eshet et al., DCSH – Matching Patches in RGBD Images. ICCV 2013
- D’Antoni et al. Operating System Support For Augmented Reality Applications, HotOS XIV, 2013
- Jones, et al., IllumiRoom. CHI 2013 Best Paper, Best Video
- Ofek et al., Reducing Disruption from Subtle Information Delivery during a Conversation: Mode and Bandwidth Investigation. CHI 2013.
- Kroepfl, Wexler & Ofek, Efficiently Locating Photographs in Many Panoramas. SIGSPATIAL 2010
- BZhang, et al., Annotating and Navigating Tourist Videos. SIGSPATIAL 2010
- Epshtein, Wexler & Ofek, Detecting Text in Natural Scenes with Stroke Width Transform. CVPR 2010 (Oral)
- Gal et al., Seamless Montage for Texturing Models. , Eurographics 2010
- Villar et al., Mouse 2.0: Multi-Touch Meets the Mouse. UIST 2009 Best Paper
- Chen et al., Integrated Videos and Maps for Driving Directions., UIST 2009
- Yamaguchi et al, Video-based modelling of dynamic hair. Pacific-Rim Symp. on Image & Video Technology 2009
- Mishra, Ofek & Kimchi, Validation of Vector Data using Oblique Images, SIGGIS 2008
- Epshtein, Ofek, Wexler & Zhang, Hierarchical photo organization using geo-relevance. SIGGIS 2007
- Li, et al., Improving the Experience of Controlling Avatars in Camera-Based Games Using Physical Input. ACM Multimedia, 2006
- Jiang et al., Direct Pointer: Direct Manipulation for Large Display Interaction using Handheld Cameras. CHI 2006
- Matsushita, Ofek, Tang & Shum, Video Completion with Motion Inpainting for Video Stabilization. CVPR 2005 (Oral)
- Chen Ofek, Shum & Levoy, Interactive Deformation of Light Fields. SIGGRAPH I3D 2005
- Cao, Ofek & Vronay, Evaluation of Alternative Presentation Control Techniques, CHI 2005
- Gvili, et al. Depth Key. Stereoscopic Displays and Applications. The Engineering Reality of VR 2003 (Proc. of SPIE/IS&T Volume 5006)
- Fehn, An Evolutionary And Optimized Approach On 3D-TV. Proc. of IBC, Sep. 2002. Vol 2
- Op de Beeck , M. et al. Towards an optimized 3D broadcast chain. 3DPVT 2002, Proc. SPIE 4864, Three-Dimensional TV, Video, and Display
- Redert, et al. ATTEST: Advanced Three-dimensional Television System Technologies. 3DPVT 2002
To: Journals publications (including:)
- Pacchierotti et. al. Haptics in the Metaverse: Haptic feedback for Virtual, Augmented, Mixed, and eXtended Realities. Eds. of Special Issue of the IEEE Trans. on Haptics ’24
- Biener et. al. Quantifying the Effects of Working in VR for One Week, IEEE TVCG and ISMAR ’22
- A. Maselli et. al. Enhanced efficiency in visually guided online motor control for actions redirected towards the body midline, Phil. Trans. of the Royal Soc. B Vol. 378, ’22
- Biener et. al. PoVRPoint: Authoring Presentations in Mobile Virtual Reality, TVCG Vol 28, Issue: 5, May ’22, and in IEEE VR 2022
- Yamagami et. al., Two-In-One, Trans. on Accessible Computing, ’22
- Ahuja et. al., CoolMoves, ACM IMWUT ’21, 1–23. ’21
- Steed et. al. A mechatronic shape display based on auxetic materials. Nature Comm. 12, 4758 (2021).
- Biener et. al., Breaking the Screen TVCG ’20
- Gonzalez Franco et. al. The Rocketbox library, Front. Virtual Real., ’20, Sec. Tech. for VR, Vol. 1
- Gonzalez-Franco, et. al., Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification. TVCG 26(5): ’20
- Schneider et. al., ReconViguRation: Reconfiguring Physical Keyboards in VR. TVCG, Vol. 25 Issue: 11, Nov. ’19
- Grubert et. al., The Office of the Future: Virtual, Portable, and Global. CG&A Nov/Dec ’18,
- Berger et. al., The Uncanny Valley of Haptics. Science Robotics 18 Apr ’18: Vol. 3, Issue 17
- Pajsa et. al. Room2Room CSCW ’16
- Jones et. al., IllumiRoom Comm. of the ACM, Vol. 58 No. 6, June ’15
- Jensen, Ofek and Tanin. Highlights from ACM SIGSPATIAL GIS 2011, SIGSPATIAL Special 4(1): 2-4 ’12
- Gal et. al Seamless Montage for Texturing Models Eurographics ’10, Vol 29(2)
- Wang et. al., Factoring Repeated Content Within and Among Images. ACM SIGGRAPH ’08
- Xiao et. al., Image-Based Facade Modeling. ACM SIGGRAPH Asia ’08
- Matsushita et. al. Full Frame Video Stabilization with Motion Inpainting. IEEE PAMI ’06
- Wei et. al. Modeling Hair from Multi Views. ACM SIGGRAPH (TOG) ’05
- Ofek and Rappoport, Interactive reflections on curved objects. ACM SIGGRAPH (TOG) ’98
- Ofek et. al., Multiresolution Textures from Image Sequences. IEEE CG&A 17(2): 18-29 ’97





