Publications

Vision
Sensors
Graphics
HCI
AR/VR/MR
Haptics
Ability
in MR
Productivity in MR
Avatars
Best paper award

Peer-reviewed Journals Publications

2022

V. Biener; S. Kalamkar; N. Nouri; E. Ofek; M. Pahud; J. J. Dudley; Jinghui Hu; P.O. Kristensson; M. Weerasinghe; K.C. Pucihar et al.

Quantifying the Effects of Working in VR for One Week, IEEE TVCG and ISMAR 2020, DOI: 10.1109/TVCG.2022.3203103

arXiv, Business Insider, New Scientist

A. Maselli, E. Ofek, B. Cohn, K. Henkley, and M. Gonzalez-Franco,

Enhanced efficiency in visually guided online motor control for actions redirected towards the body midline, Philosophical Transactions of the Royal Society B Vol. 378 Issue 1869. DOI: 10.1098/rstb.2021.0453

Paper

V. Biener, T. Gesslein, D. Schneider, F. Kawala, A. Otte, P.O. Kristensson, M. Pahud, E. Ofek, C. Campos, M. Kljun, K.C. Pucihar and J. Grubert,

PoVRPoint: Authoring Presentations in Mobile Virtual Reality, Trans. on Visualization and Computer Graphics (TVCG) Vol.28, Issue: 5, May 2022, pp. 2069 – 2079. DOI: 10.1109/TVCG.2022.3150474 and in IEEE VR 2022

Climbing on a wall in VR requires two hands operation

M. Yamagami, S. Junuzovic, M. Gonzalez-Franco, E. Ofek. E. Cutrell, J.R. Porter, A.D. Wilson and M.E. Mott,

Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement, Trans. on Accessible Computing, DOI: 10.1145/3510463

2021

Ahuja, K., Ofek, E., Gonzalez-Franco, M. Holz, C. and A. Wilson,

CoolMoves: User Motion Accentuation in Virtual Reality, ACM IMWUT ’21, 1–23. DOI: 10.1145/3463499

Paper, Video

Steed, A., Ofek, E., Sinclair, M. Gonzalez-Franco,

A mechatronic shape display based on auxetic materials.  Nature Comm. 12, 4758 (2021). DOI: 10.1038/s41467-021-24974-0

Nature Device & Materials Blog.

Video

2020

V. Biener, D. Schneider, T. Gesslein, A. Otto, B. Kuth, P.O. Kristensson, E. Ofek, M. Pahud, and J. Grubert 

Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers IEEE Transactions of Visualization and Computer Graphics (TVCG) 2020

arXivVideoISMAR20 presentationDOIVentureBeat “Researchers brings Google Sheets and Microsoft Excel into VR

M. Gonzalez Franco, E. Ofek, Y. Pan , A. Antley,  A. Steed , B. Spanlang  A. Maselli, D. Banakou, N. Pelechano, S. Orts-Escolano, V. Orvalho, L. Trutoiu, M. Wojcik, M. V. Sanchez-Vives, J. Bailenson, M. Slater and J. Lanier

The Rocketbox library and the utility of freely available rigged avatars for procedural animation of virtual humans and embodiment

Front. Virtual Real., 03 Nov. 2020, Sec. Technologies for VR, Vol. 1 – 2020. DOI:  https://doi.org/10.3389/frvir.2020.561558

Video

2019

D. Schneider, A. Otte, T. Gesslein, P. Gagel, B. Kuth, M. S. Damlakhi, O. Dietz, E. Ofek, M. Pahud, P. O. Kristensson, J. Muller and J. Grubert  

ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality.   IEEE Transactions on Visualization and Computer Graphics ((TVCG), Vol. 25 Issue: 11, Nov. 2019) 

PaperVideo

2018

J. Grubert (Coburg), E. Ofek, M. Pahud, P.O. Kristensson (Cambridge)

The Office of the Future: Virtual, Portable, and Global.  IEEE Computer Graphics & Application, Nov/Dec 2018 DOI:10.1109/MCG.2018.2875609

PaperVideo1Video2

C. C. Berger (CalTech), M. Goznalez-Franco, E. Eyal and K. Hinckley

The Uncanny Valley of Haptics.  Science Robotics 18 Apr 2018: Vol. 3, Issue 17

PaperVideo,  Microsoft Research Blog

2016

2015

B. R. JonesH. Benko, E. Ofek, A. D. Wilson

IllumiRoom: Immersive Experiences Beyond the TV Screen.  Communications of the ACM, Vol. 58 No. 6, June 2015
VideoPopular Science

2011

2010

R. Gal, Y. Wexler, E. Ofek, H. Hoppe, D. Cohen-Or,

Seamless Montage for Texturing Models Eurographics 2010 | May 2010, Vol 29(2)

Paper, Supplemental material

2008

H. Wang, H. HoppeY. Wexler, and E. Ofek,

Factoring Repeated Content Within and Among ImagesACM SIGGRAPH 2008

Paper     Supplemental Materials     Data

J. Xiao, T. Fang, P. Tan, Z. Peng, E. Ofek & L. Quan,

Image Based Facade Modeling ACM SIGGRAPH Asia 2008
Paper     Video

Cited by more than 200 publications.

2006

Y. Matsushita, E. Ofek, X. Tang and H. Shum,

Full Frame Video Stabilization with Motion Inpainting IEEE PAMI 2006

Paper, Video – dynamic scene | Video – Beach scene | Video – Video Completion

Cited by more than 650 publications.

2005

Y. Wei, E. Ofek, L. Quan and H. Shum,

Modeling Hair from Multi Views. ACM SIGGRAPH  (TOG) 2005

Paper Talk at SIGGRAPH Talk_Slides Video 

Cited by more than 120 papers.

1998

E. Ofek and A. Rappoport,

Interactive reflections on curved objects ACM SIGGRAPH (TOG) 1998

Paper

Cited by more than 130 papers

1997

E. Ofek, E. Shilat, A. Rappoport, M. Werman,

Multiresolution Textures from Image Sequences.  IEEE Computer Graphics and Applications 17(2): 18-29 (1997)

Cited by ~100 papers

Peer-Reviewed Conference Publications

2024

Y. Lin, P. Zhang, E. Ofek, and S. Je

ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-Stretching

To appear at CHI 2024

M. J. Kim, E. Ofek, M. Pahud, M. Sinclair, and A. Bianchi.

Big or Small, It’s All in Your Head:: Visuo-Haptic Illusion of Size-Change Using Finger-Repositioning

To appear at CHI 2024

2023

P. Panda, M.J. Nicholas, D. Nguyen, E. Ofek, M. Pahud, S. Rintel, M. Gonzalez-Franco, K. Hinckley, and J. Lanier

Beyond Audio: Toward a Design Space of Headphones as a Site for Interaction and Sensing.

Best Paper DIS 2023

R. Li (UW), T. Seyed, N. Marquardt, E. Ofek. S. Hodges, M. Sinclair, H. Romat, M. Pahud, J. Sharma, W.A.S. Buxton, K. Hinckley, and N. Riche

AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios, CHI 2023, Hamburg, Germany

Video

Y. Tao (Stanford), C.Y. Wang (Cornell), A.D. Wilson, E. Ofek, and M. Gonzalez-Franco

Embodying Physics-Aware Avatars in Virtual Reality, CHI 2023, Hamburg, Germany

Best paper: Honorable Mention

Paper, Video

V. Ranganeni, M. Sinclair, E. Ofek, A. Miller, J. Campbell, A. Kolobov & E. Cutrell

Exploring Levels of Control for a Navigation Assistant for Blind Travelers, Human-Robot Interaction (HRI ’23), Stockholm, Sweden

Video, Paper, arXiv version

2022

C.Y. Wang, E. Ofek, D. McDuff, Oron Nir, S. Vemprala, A. Kapoor, M. Gonzalez-Franco

CityLifeSim: A High-Fidelity Pedestrian and Vehicle Simulation with Complex Behaviors, IEEE ICIR 2022

Video, Paper, Github code

J. Lee, R. Natarrajan, P. Panda, S. Rodriguez & E. Ofek

RemoteLab: Virtual Reality Remote Study ToolKit, UIST 2022, Article No.: 51, pp 1–9 DOI: 10.1145/3526113.3545679

Paper, Open-Source project

P. Panda, M. Nicholas, M. Gonzalez-Franco, K. Inkpen, E. Ofek, R. Cutler, K. Hinckley and J. Lanier

All Together: Effect of Avatars in Mixed-Modality Conferencing Environments, CHIWORK 2022

Paper

Applying facial animations consistently over different Microsoft Rocketbox avtars.

M. Volonte, E. Ofek, K. Jakubzak, S. Bruner, and M. Gonzalez-Franco

HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library, 2022 IEEE VR Workshop (VRW)

Paper,

2021


D. Jain (UW), S. Junuzovic, E. Ofek, M. Sinclair, J.R. Porter, C. Yoon, S. Machanavajhala and M. Ringel Morris

Towards Sound Accessibility in Virtual Reality, ACM ICMI 2021 

Paper Video

D. Jain, S. Junuzovic, E. Ofek, M. Sinclair, J. R. Porter, C. Yoon, S. Machanavajhala, M. Ringel Morris.

A taxonomy of Sounds in Virtual Reality. DIS 2021 DOI: 10.1145/3461778.3462106

Best Paper

Paper Talk

Suzuki R., Ofek, E., M. Sinclair, M., Leithinger, D. and Gonzalez-Franco, M.

HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots, UIST 2021 DOI: 10.1145/3472749.3474821

Paper, Video

Gonzalez E.J., Ofek, E. Gonzalez-Franco M. and M. Sinclair

X-Rings: A Hand-mounted 360 Degree Shape Display for Grasping in Virtual Reality, UIST 2021 DOI: 10.1145/3472749.3474782

Best Paper: Honorable mention

Paper, Video

Marquant, N., Henry Riche, N., Holz, C. Romat, H., Pahud, M., Brudy, F., Ledo, D., Park, C., Nicholas, M.J., Seyed, T., Ofek, E., Lee, B., Buxton, W.A.S. and Hinkley, K.

AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures, UIST 2021 DOI: 10.1145/3472749.3474820

Paper, Video,

2020

M. Gonzalez-Franco, Z. Egan, M. Peachey, A. Antley(MS), T. Randhavane (MS), P. Panda (NC State U), Y. Zhang, D. F. Reilly (Dalhousie U), T. C Peck (Davidson College), A. Stevenson Won (Cornell), C. Y. Wang (Cornell), A. Steed (UCL) and E. Ofek, MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library, AIVR 2020

PaperTalk

B. Cohn, A. Maselli, E. Ofek, and M. Gonzalez-Franco, SnapMove: Movement Projection Mapping in Virtual Reality AIVR 2020

Paper,  Talk

T. Gesslein, V. Biener, P. Gagel, D. Schneider, E. Ofek, M. Pahud, P.O. Kristensson and J. Grubert, Pen-based Interaction with Spreadsheets in Mobile Virtual Reality ISMAR 2020

arXivVideoVentureBeat “Researchers bring Google Sheets and Microsoft Excel into VR.”

V. Biener, D. Schneider, T. Gesslein, A. Otte, B. Kuth,,  P.O. Kristensson, E. Ofek, M. Pahud, and J. Grubert, Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers, ISMAR Nov 2020

arXivVideoIEEE ISMAR 2020 presentationDOI

M. Gonzalez Franco, M. Sinclair, and E. Ofek, Asymmetry of Grasp in Haptic Perception. ACM Symposium on Applied Perception 2020 (SAP ’20) | September 2020 DOI: 10.1145/3385955.3407934

ProjectTalk

E. Ofek, J. Grubert, M. Pahud, M, Phillips, and P.O. Kristensson, Towards a Practical Virtual Office for Mobile Knowledge Workers, Symposium on The New Future of Work 2020 (NFW’20)

Paper, BibTex, Video

M. Gonzalez Franco, B. Cohn, D. Burin, E. Ofek (MSR), and A. Maselli, The Self-Avatar Follower Effect in Virtual Reality, IEEE VR 2020

PaperBibTexProject

R. Gruen, E. Ofek, A. Steed, R. Gal, M. Sinclair & M. Gonzalez Franco, Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devicesIEEE VR 2020

Best Paper: Honorable Mention

PaperBibTexProject

M. Gonzalez-Franco, A. Steed , S. Hoogendyk, and E. Ofek. Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification.  IEEE VR 2020

Project

D. Schneider, A. Otte , A. S. Kublin, P. O. Kristensson,  E. Ofek, M. Pahud, A. Martschenko (Coburg) and J. Grubert

Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.

IEEE VR Poster 2020

A. F. Siu, M. Sinclair, R. Kovacs, C. Holz, E. Ofek & E. Cutrell., Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds. 

CHI 2020 Honorable Mention paper

PaperVideoProjectMSR BlogCHI 2020 Talk – Alexa F. Sui 

Scientific American: “Virtual Reality Has an Accessibility Problem”

2019

S. Marwecki, A. Wilson, E. Ofek, M. Gonzalez Franco and C. Holz, Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight. UIST 2019 DOI:10.1145/3332165.3347919

PaperVideoMicrosoft Research BlogUpload: “Microsoft Researchers Explore Eye Tracking Uses For VR,” Engadget: “Microsoft’s latest VR experiment is a literal walk in the park.”

J. Yang, C. Holz, E. Ofek and A. Wilson, DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality.  UIST 2019 DOI:10.1145/3332165.3347875
PaperVideoMicrosoft Research BlogArsTechnica:  “Microsoft’s DreamWalker VR turns your daily commute into a totally different one,” RoadToVR: “Microsoft ‘DreamWalker’ Experiment Takes First Steps into Always-on World-scale VR,” Engadget: “Microsoft’s latest VR experiment is a literal walk in the park,” Gizmodo: “Microsoft’s Over-the-Top VR Rig Lets You Explore a Virtual World While Walking IRL,” MSN:  “Microsoft DreamWalker project takes VR technology outdoors,” ZDnet: “Dream or nightmare? Microsoft’s VR swaps your real walking route for a virtual one,” DailyMail: “Microsoft reveals its DreamWalker VR rig that lets users explore a virtual world while walking around in real life.”

M. Sinclair, E. Ofek, M. Gonzalez-Franco, and C. Holz, CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback. UIST 2019 DOI:10.1145/3332165.3347891

Best Technical Demo: Honorable Mention

PaperVideoMicrosoft Research BlogEngadget: “Microsoft’s latest VR experiment is a literal walk in the park,” Upload: “Microsoft Shows Off Force Resistance VR Grasping Feature Prototype,” WinBuzzer: “Microsoft Research Reveals CapstanCrunch VR Haptic Control Method”

Y. Zhao (Cornell Tech & MSR), E. Cutrell, C. Holz, M. Ringel Morris, E.Ofek and A. Wilson, SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.  CHI 2019. DOI: 10.1145/3290605.3300341

PaperVideoMicrosoft Research BlogA Demo at Microsoft Research’s Faculty Summit 2019, Engadget: “Microsoft is making VR better for those with vision problems,” RoadToVR: “Microsoft Aims to Improve VR for Users with Vision Problems,” Scientific American: “Virtual Reality Has an Accessibility Problem”

J. Lee (Kaist & MSR), M. Sinclair, M. Gonzalez-Franko, E. Ofek and C. Holz, TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction.  CHI 2019. DOI:10.1145/3290605.3300301

PaperVideoMicrosoft Research Blog, VentureBeat: “Microsoft’s TORC will let you feel squeezable objects in AR and VR,” UploadVR: “Microsoft Shows Off Haptic VR Controller, Simulates Grabbing With Thumb & Two Fingers.”

P. Abtahi (Stanford & MSR), M. Gonzalez-Franco, E. Ofek, A. Steed, I’m a Giant: Walking in Large Virtual Environments at High Speed Gains. CHI 2019. DOI:10.1145/3290605.3300752

PaperVideoMicrosoft Research Blog

J. Hartmann (Waterloo & MSR), C. Holz, E. Ofek, & A. D. Wilson, Reality Check: Blending Virtual Environments with Situated Physical Reality CHI 2019. DOI:10.1145/3290605.3300577

PaperVideo

2018

C. Holz & E. Ofek, Doubling the Signal Quality of Smartphone Camera Pulse Oximetry Using the Display Screen As a Controllable Selective Light Source.. IEEE Engineering in Medicine and Biology Society (EMBC’18)  2018

Paper

I. Choi (Stanford), E. Ofek, H. Benko, M. Sinclair, and C.Holz, CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality CHI 2018, DOI:10.1145/3173574.3174228

Paper, VideoMicrosoft Research Blog, Engadget (“Microsoft’s mad scientists are making AR more tactile”), Co. Design (“Crazy Microsoft is the best Microsoft”), GizmodoRoad To VR, VR Times: “The Best Haptic VR Devices and Innovations for the Real Feel in VR Environments.”

Cited by more than 200 publications

E. Strasnick (Stanford), C. Holz, E. Ofek, M. Sinclair and Hrvoje Benko, Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation. CHI 2018 DOI:10.1145/3173574.3174218

PaperVideo,  Microsoft Research Blog, Engadget (“Microsoft’s mad scientists are making AR more tactile”), Co. Design (“Crazy Microsoft is the best Microsoft”), GizmodoRoad To VR,  SlashgearVRScout, VR Times: “The Best Haptic VR Devices and Innovations for the Real Feel in VR Environments.”

E. Whitmire (UW), H. Benko, C. Holz, E. Ofek, and Mike Sinclair, Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller. CHI 2018

Best Paper: Honorable Mentioned

PaperVideo. Microsoft Research Blog, Engadget (“Microsoft’s mad scientists are making AR more tactile”), Co. Design (“Crazy Microsoft is the best Microsoft”), GizmodoRoad To VR

Cited by more than 150 publications

J. Grubert, L. Witzani, E. Ofek, M. Pahud, M. Kraz and P.O. Kristensson, Effects of Hand Representations for Typing in Virtual Reality IEEE VR Mar. 2018

PaperVideo, Microsoft Research Blog

J. Grubert, L. Witzani, E. Ofek, M. Pahud, M. Kraz and P.O. Kristensson, Text Entry in Immersive Head-Mounted Display-based Virtual Reality using Standard KeyboardsIEEE VR Mar. 2018

PaperVideo,  Microsoft Research Blog

2017

L. P. Cheng (HPI) E. Ofek, C. Holz, H. Benko & A. D. Wilson, Sparse Haptic Proxy: Touch Feedback in Virtual Environment Using a General Passive Prop. CHI 2017

Cited by more than 170 publications

2016

J. Grubert (Cuborg), E. Ofel, M. Pahud, GlassHands: Interaction Around Unmodified Mobile Devices Using SunglassesACM ISS 2016

PaperVideo, msPowerUser (“Microsoft’s latest Human Interaction Research will blow your mind”) , CMWinBuzzerIT News

H. Benko, C. Holz, M. Sinclair, E. Ofek, NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers, UIST 2016
Honorable Mentioned paper,

PaperVideo, Wired UKDigital ThrendsRoad to VRMakezine

Cited by more than 200 publications

B.  Nuernberger, E. Ofek, H. Benko &  A. D. Wilson, SnapToReality: Aligning Augmented Reality to the Real World.  CHI 2016
PaperVideo

M. Azmandian, M. Hancock, H. Benko, E. Ofek, A. D Wilson, Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences CHI 2016
CHI 2016 Golden Mouse Award – Best video
Paper, Video, Gamasutra, TechSpotWearable

Cited by more than 350 publications.

2015

S. Korman, S. Avidan & E. Ofek, Peeking Template Matching for Depth Extension. ICCV 2015

papersupliment materialsbibtex

B. Ens, E. Ofek, N. Bruce  & P. Irani, Spatial Constancy of Surface-Embedded Layouts across Multiple Environments, The ACM Symposium on Spatial User Interaction (SUI)  2015

Paper, Video

J. Wilk, D. Molnar, E. Ofek, C. Rossbach, B. Livshits, A. Moshchuk, H.J.Wang & R. Gal, SurroundWeb: Mitigating Privacy Concerns in a 3D Web Browser. IEEE Security & Privacy 2015

Paper, Video, Tech Report, Selected media coverage: BBC (TV coverage), Gizmodo, PCWorld, The Telegraph, SlashGear, Daily Mail

2014

B.Jones, R. Shdhi, M. Murdock, R. Mehra, H. Benko, A. Wilson, E.Ofek, B. MacIntyre, N. Raghuvanshi & L. Shapira ,

RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units. UIST 2014

Paper, Video, RoomAlive: The Other Resident Video Selected Media Coverage: Co.Design, The Washington Post, CNET, Engadget, BBC, PCmag, The Gradian, IGN

Cited by more than 350 publications.

R. Gal, L. Shapira, E. Ofek, & P. Kohli, FLARE: Fast Layout for Augmented Reality Applications. IEEE ISMAR 2014

PaperVideo

2013

S. Jana, D. Molnar, A. Moshchuk, A. Dunn, B. LivshitsH. J. Wang, & E. Ofek, Enabling Fine-Grained Permissions for Augmented Reality Applications With Recognizers. 22nd Usenix Security Symposium 2013

Y. Eshet, S. Korman, E. Ofek & S. Avidan, DCSH – Matching Patches in RGBD Images. IEEE ICCV 2013

Paper

L. D’Antoni, A. Dunn, S. Jana, T. Kohno, B. Livshits, D. Molnar, A. Moshchuk, E. Ofek, F. Roesner, S. Saponas, M. Veanes & H. J. Wang, Operating System Support For Augmented Reality Applications, Workshop on Hot Topics in Operating Systems (HotOS XIV), 2013, New Mexcio, USA

Paper

B. Jones, H. Benko, E. Ofek & A. Wilson, IllumiRoom. CHI 2013 CHI 2013

Best Paper, Golden Mouse award (Best Video show)

Cited by more than 350 publications

Selected Media Coverage: Engadget | The Verge | NBC | CNET | IGN | Kotaku

2010

B. Zhang, Q. Li, H. Chao, B. Chen, E. Ofek & Y.Q. Xu, Annotating and Navigating Tourist Videos.ACM SIGSPATIAL 2010

B. Epshtein, Y. Wexler & E. Ofek, Detecting Text in Natural Scenes with Stroke Width Transform. IEEE CVPR 2010 (Top 10%)

Video of the CVPR talk ( Cited by more than 2000 publications)

implementation in OpenCV.

R. Gal, Y. Wexler, H. Hoppe, E. Ofek & D. Cohen-Or, Seamless Montage for Texturing Models. , Eurographics 2010

Paper     Supplemental Materials    Optimization Animation

 Cited by more than 150 publications

2009

N. Villar, S. Izadi, H. Benko, J. Helmes, D. Rosenfeld,E. Ofek, J. Westhues, A. Butler, X. Cao, B. Chen &  S. Hodges Mouse 2.0: Multi-Touch Meets the Mouse

UIST 2009 Best Paper

Paper      Video  

B. Chen, B. Neubert, E. Ofek, O. Deussen & M. F. Cohen, Integrated Videos and Maps for Driving Directions.,  UIST 2009

Paper Video

T. Yamaguchi, B. Wilburn , Z. Cao & E. Ofek, Video-based modeling of dynamic hair.  Pacific-Rim Symp. on Image & Video Technology 2009, Tokyo, Japan

Video

2008

P. Mishra, E. Ofek & G. Kimchi, Validation of Vector Data using Oblique Images, ACM SIGGIS 2008, CA USA

2007

B. Epshtein, E. Ofek, Y. Wexler and P. Zhang, Hierarchical photo organization using geo-relevanceACM SIGGIS 2007

Paper

2006

N.Li, N. Moraveji, H. Kimura and E. Ofek, Improving the Experience of Controlling Avatars in Camera-Based Games Using Physical Input. ACM Multimedia, Santa Barbara, CA 2006

Paper, Videos – Whack-a-mole, Boxing (RT, using 2D camera).

H. Jiang, E. Ofek, N. Moraveji and S. Yuanchun, Direct Pointer: Direct Manipulation for Large Display Interaction using Handheld Cameras.  ACM CHI  2006

Paper    Video

2005

Y. Matsushita, E. Ofek, X. Tang and H. Shum, Video Completion with Motion Inpainting for Video Stabilization. IEEE CVPR  2005 (Oral)

Paper (Cited by more than 190 publications).

B. Chen (Stanford), E. Ofek, H. Shum and M. Levoy, Interactive Deformation of Light Fields.  ACM SIGGRAPH I3D  2005

Paper   Video

X. Cao, E. Ofek, and D. Vronay, Evaluation of Alterantive Presentation Control Techniques, ACM CHI 2005

2003

R. Gvili, A. Kaplan, E. Ofek, G. Yahav,  Depth KeyStereoscopic Displays and Applications. The Engineering Reality of Virtual Reality 2003  (Proceedings of SPIE/IS&T Volume 5006)

Video      Video2

Cited by more than 170 publications

2002

C. Fehn, P. Kauff, M. Op de Beeck, F. Ernst, W. IJsselsteijn, M. Pollefeys, L. Van Gool, E. Ofek and I. Sexton, An Evolutionary And Optimized Approach On 3D-TV. Proc. of IBC, Sep.  2002. Vol 2. pp. 357-365

Cited by more than 220 publications.

A. Redert, M. Op de BeeckC. FehnW. IJsselsteijnM. PollefeysL. J. Van GoolE. OfekI. Sexton & P. Surman, ATTEST: Advanced Three-dimensional Television System Technologies. 3DPVT 2002

Cited by ~300 publications.

Peer-Reviewed Workshop Papers

J. Grubert, E. Ofek, M. Pahud, Per-Ola Kristensson

Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics CHI2020 workshop Immersive Analytics: Envisioning Future Productivity for Immersive Analytics (IA2020), Mar 2020.

M. Mott, E. Cutrell, M. Gonzalez Franco, C. Holz, E. Ofek and M. Ringel Morris

Accessible by Design: An Opportunity for Virtual Reality ISMAR 2019 Workshop on Mixed Reality and Accessibility | Oct 2019

M. Pahud, E. Ofek, N. H. Riche, M. C. Hurter (ENAC) and J. Grubert (Coburg)

Mobiles as Portals for Interaction with Virtual Data Visualizations.  Data Visualization on Mobile Devices Workshop 2018

C. Hurter, N. H. Riche, M. Pahud, E. Ofek, S. Drucker, B. Lee, D. Brown, C. Wong

Into the mixed reality data sphere: mapping user’s movements to data exploration tools #Immersive2017 at IEEE VIS, Oct. 2017, Phoenix.

Books & Book Chapters

B. Ens, E. Ofek, N. Bruce, and P. Irani. 2016.

Shared Façades: Surface-embedded layout management for ad-hoc collaboration using head-worn displays.

Collaboration Meets Interactive Surfaces and Spaces (CMISS) – Theory and Practice.

C. Anslow, P. Campos, J. Jorge, (Eds). Springer, 2016

V. Biener, E. Ofek, M. Pahud, P.O. Kristensson, J. Grubert:

Extended Reality for Knowledge Work in Everyday Environments.

Everyday Virtual and Augmented Reality 2023: 21-56, Human-Computer Interaction Series, Springer 2023,
ISBN 978-3-031-05804-2

I. F. Cruz, D. Agrawal, C.S. Jensen, E. Ofek, E. Tanin:
Proceedings of the 19th ACM SIGSPATIAL International Symposium on Advances in Geographic Information Systems,

ACM-GIS 2011, November 1-4, 2011, Chicago, IL, USA, Proceedings. ACM 2011, ISBN 978-1-4503-1031-4

Peer-Reviewed Demos

M. Sinclair, E. Ofek, M. Gonzalez-Franco, C. Holz. Demonstration of CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback, UIST 2019

Best Demo: Honorable Mention

J. Lee, M. Sinclair, M. Gonzalez-Franco, E. Ofek, C. Holz. Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction, UIST 2019: DOI: 10.1145/3332167.3356898 

Video.

Kevin Huang, E. Ofek & R. Gilad-Bachrach, Measuring Sway with Markerless Depth Camera, MSR-TR-2019-22 | September 2019. Microsoft. 

Code:  https://github.com/Microsoft/GaitAndBalanceApp.

J. Herskovitz, E. Ofek, W.S. Lasecki, A. Fourney, Opportunities for In-Home Augmented Reality Guidance

Late Breaking – CHI 2019 DOI:10.1145/3290607.3312933

E. Whitmire, H. Benko, C. Holz, E. Ofek, M. Sinclair, Demonstration of Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller, CHI Extended Abstracts 2018. DOI: 10.1145/3170427.3186515

Additional Demo at IEEE VR, 2018

I. Choi (Stanford), E. Ofek, H. Benko, M. Sinclair, and C.Holz, Demonstration of CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality, CHI Extended Abstracts 2018 DOI: 0.1145/3170427.3186505

Additional Demo at IEEE VR, 2018

E. Strasnick, C. Holz, E. Ofek, M. Sinclair, H. Benko, Demonstration of Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation, CHI Extended Abstracts 2018. DOI: 10.1145/3170427.3186541

Additional Demo at IEEE VR, 2018

Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, Andrew D. Wilson: A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.

CHI EA ’16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsMay 2016,  pp 3647–3650, DOI:10.1145/2851581.2890265

ISS ’16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces November 2016 

Pages 501–504, DOI:10.1145/2992154.2996883

Jones, B., Benko, H., Ofek, E., and Wilson, A. D., IllumiRoom: Peripheral Projected Illusions for Interactive Experiences. SIGGRAPH 2013 Emerging Technologies. Anaheim, CA. DOI:10.1145/2503368.2503375

Best Demo